BOOK 80
Critical Role: Vox Machina Origins volume 2, by Matthew Mercer and Jody Houser, based on the web series.
After the first volume of the Critical Role comics, I decided to continue with the second. But how well would I enjoy this volume? Let’s find out…
Long before Vox Machina would embark on their quest to save Tal’dorei, they were a freshly-assembled group of adventurers, and not yet complete. Grog is lured away from the group by dreams of his dead father, and when the group pursues, assisted by Grog’s acquaintance, Pike Trickfoot, they stumble across a lich trying to use Grog in his foul ceremonies. Killing the lich won’t solve their problems either, with Grog having already been made a vessel for the lich’s soul, and even with the help of ruthless arcanist Percy, they may not succeed in saving their comrade…
I think part of the reason I am not enjoying this as much is that I am not quite a fan of Critical Role, so I’m not as invested in the characters. In addition, there isn’t quite as much all-round character development as there was in the previous volume. Not to mention the stakes being decidedly lower.
Still, it’s nice to see the story where the group is acting as a mostly coherent one, and the revelations about Grog and Pike’s pasts is a welcome one. So too is the addition of Pike, as well as Percy, and the story, while low stakes, is an enjoyable one. The plot certainly felt less obscure than the previous volume too, which helped, as did the frequent humour.
Overall, while flawed for different reasons to the first volume, this volume of the Critical Role comics was a good one. An enjoyable romp through the backstory of Critical Role…
****
Critical Role: Vox Machina Origins volume 2, by Matthew Mercer and Jody Houser, based on the web series.
After the first volume of the Critical Role comics, I decided to continue with the second. But how well would I enjoy this volume? Let’s find out…
Long before Vox Machina would embark on their quest to save Tal’dorei, they were a freshly-assembled group of adventurers, and not yet complete. Grog is lured away from the group by dreams of his dead father, and when the group pursues, assisted by Grog’s acquaintance, Pike Trickfoot, they stumble across a lich trying to use Grog in his foul ceremonies. Killing the lich won’t solve their problems either, with Grog having already been made a vessel for the lich’s soul, and even with the help of ruthless arcanist Percy, they may not succeed in saving their comrade…
I think part of the reason I am not enjoying this as much is that I am not quite a fan of Critical Role, so I’m not as invested in the characters. In addition, there isn’t quite as much all-round character development as there was in the previous volume. Not to mention the stakes being decidedly lower.
Still, it’s nice to see the story where the group is acting as a mostly coherent one, and the revelations about Grog and Pike’s pasts is a welcome one. So too is the addition of Pike, as well as Percy, and the story, while low stakes, is an enjoyable one. The plot certainly felt less obscure than the previous volume too, which helped, as did the frequent humour.
Overall, while flawed for different reasons to the first volume, this volume of the Critical Role comics was a good one. An enjoyable romp through the backstory of Critical Role…
****