Quark said:
The problem, I think, is best summarised by Yahtzee, the gaming journalist.
Any reasonable game that attracts attention enough to be made into a movie will have one fault: It will have sacrificed storytelling for gameplay, and struggles to stand up when there is suddenly no gameplay to lean on. If they aren't already fan-oriented or totally stupid, their apparent shallowness will not make a good movie.
This is probably why the Tomb Raider and Resident Evil films are even fractionally successful: They filled in gaps in the story with jaw-dropping action.
Having said that, it may just be a transition problem. After all, games made from movies tend to be truly awful. However, this is usually because the way development has to be rushed to meet the release of the movie.
Wow, am I a bore or what?
Ben 'Yahtzee' Croshaw said:
While a movie just has to keep an audience entertained for an hour or two, a videogsme has to stand up to at least twelve hours of people like me overturning every stone in search of faults.
This is probably why the Tomb Raider and Resident Evil films are even fractionally successful: They filled in gaps in the story with jaw-dropping action.
Having said that, it may just be a transition problem. After all, games made from movies tend to be truly awful. However, this is usually because the way development has to be rushed to meet the release of the movie.
Wow, am I a bore or what?