lwhitehead said:
Um well Monkey Island series which is the other main insperation for my series is now owned by Disney and they take a dim view on protential rip offs of there products.
For example I like Stan S Stanman for the Monkey Island series he is very much like C.M.T. Dibbler but he wears loud clothes, Dibbler is based on a Spiv while Stan is more a Used Car Salesman,
The Funny Footnote how can I use properly in my Writing per page?,
The setting will have Magic and Fantasy creatures suitable for the Ocean and relating folklore, such as Voodou
LW
All right... *cracks his knuckles* I'm afraid this is going to be long, LW, but I'm giving you the best advice of my experience. I've been writing since I finished high school (which was a long time ago now), and have published a few things.
So, I'll deal with your questions one by one - here's my advice:
1. For example I like Stan S Stanman for the Monkey Island series he is very much like C.M.T. Dibbler but he wears loud clothes, Dibbler is based on a Spiv while Stan is more a Used Car Salesman,
Firstly,
never ever copy a character or a situation wholesale. I know the Monkey Island world very well, and yes, Stan is a very funny character. But don't simply copy him; he is copyright. If you copy him, you will be held guilty of copyright infringement; the penalty for that, last I checked was 5+ years in jail and/or 100,000 Pounds per infraction. It's not worth it.
Having said that, how can you make a character like that your own? Stan, like many salesmen, speaks very fast; but his loud jacket and sombrero make him unique, they make him stand out. So ditch those, and think of other ways that your character could stand out. Clothes are the most obvious example, but what about other things? A lazy eye? A moustache? Glasses? A nervous tic when he speaks? An unusual scar? Pick maybe two or three, no more - otherwise it sounds like you're overloading him with features to make him 'cool'.
Having picked two or three, think of how he got them. Suppose he has a scar - how did he get it? A shaving accident? A duel, perhaps? And suddenly, your character has a back-story that makes him more interesting, more human.
The more you do this, the more you'll find your own voice, and you won't even
need to look at other people's characters.
It's fine to use a character template - the fast-talking salesman, the honest cop - but make yours different from other people's.
2. The Funny Footnote how can I use properly in my Writing per page?,
The short answer is: use footnotes sparingly. If it's possible to get away with not using them at all, do it. The WORST thing you can do is use a footnote to expand on the story or on a character's name; suppose that you create a clever name, and you're DYING to tell people what the name means by putting it in a footnote. It's best not to. It just makes you look like a braggart.
As a very rough guide, one footnote per 6-7 pages is sufficient.
3. The setting will have Magic and Fantasy creatures suitable for the Ocean and relating folklore, such as Voodou
Hmmm. I think you may have the wrong end of the stick - I looked up "Voodou" on google, and got a hair salon. Do you mean 'Voodoo'?
Even so, I don't see what voodoo (or voodou, whatever
that is) have to do with the ocean or fantasy creatures relating to the ocean.
If you're looking to involve ocean-based mythological creatures, or something based on voodoo, my best advice is... pick up a book relating to mythology or to voodoo. If you're looking for information about Greek mythology, I would recommend
this book by
Philip Matyszak, one of my favourite authors on all things to do with ancient Greece and ancient Rome. Maty, who has a Doctor of Roman History (Oxford) and who teaches ancient history at Cambridge, also writes books for the general reader. He writes
very clearly, so even the most non-specialised reader can understand; his writing is witty, well-researched and readable by anyone. Highly recommended.
If you don't want to buy it, I'm sure your local library will have some of Maty's books.
As for voodoo - this area isn't my specialty, but again, your local library will be the best place to start. I can only offer the following advice: there's a lot of nonsense written about voodoo. It's not always easy to differentiate truth from hysteria or misinformation. When you pick up a new book about it, look at who the author is and ask yourself: does this author look credible? Did he/she study voodoo in any meaningful way? The best information about voodoo comes from people who have been to Haiti, the birthplace of voodoo. Alternatively, New Orleans has a big voodoo culture, but it is difficult even in New Orleans to differentiate fact from fiction.
All this talk of voodoo and fantastical sea-creatures reminds me of the plot of
Monkey Island 5: Tales of Monkey Island by Telltale Games, a game that was released 7 years ago. If you're going to go that route, I'm
begging you - don't. Stop and think about what you're doing, particularly if you have characters named Guybrush or Elaine, or Murray the Demon Skull.
If you are writing fan-fiction, that's different. Some companies are more lenient about fan-fiction than others, and
might look the other way, as long as you're not making money off your fanfic. Disney, as you pointed out, are very protective of their copyright - although I'd wager that Disney don't give a rat's patootie about Monkey Island, but that's another story.
If you're going to write something based on Monkey Island, the best thing to do is to create your own world. You mention that your world has "Six Seas and take place in Golden Age of Piracy in the 21th Century; it also has a Caribbean, where Port Lucre is located on an Island based on Cuba." This sounds suspiciously close to the
Seven Seas of the
real Golden Age of Piracy (1650s-1730s). Earth also has a Caribbean sea - and while it didn't have a Port Lucre, I presume you're getting the name from
Lucre Island (from Monkey Island 2).
In the end, what it comes down to is this: if you're going to write something, do your homework. Read widely about the subject, so you can get as wide a range of education in it as possible. Don't restrict yourself to a single source. I'm currently writing a novel set in ancient Rome, and I have at least 10 different books about different aspects of that fascinating city.
There are always new things to discover. Don't limit yourself! The sky is the limit and so is your imagination. All you have to do is put in the hard yards and let your imagination fly. Good luck!