This weeks discussion is about Mustrum Ridcully. The following from The Duscworld Companion:
[quote = Briggs, Stephen. Turtle Recall: The Discworld Companion . . . So Far]
Ridcully, Mustrum. Ridcully the Brown. ARCHCHANCELLOR of Unseen University. He became a seventh-level mage at the incredibly young age of twenty-seven. He then quit the University in order to look after his family’s estates deep in the country. He had not set foot in Unseen University for forty years when he was made Archchancellor, and his surprising elevation came only because the faculty wanted a bit of a breather after several rather hectic years in which Archchancellors (never a job with long-term prospects) were dying off so fast that they were getting buried with their inaugural dinner only half-eaten. What was needed was someone quiet and easy to manipulate. It was known that Ridcully was an inveterate countryman and it was assumed that a wizard so close to nature would fit the bill and, if he became a nuisance, could easily be disposed of. Ridcully in the flesh therefore came as a breath of fresh air in a wind-chime factory. He has a huge personality. He is quite capable of getting drunk and playing darts all night, but then he’ll leave at five in the morning to swim, or at least clamber, in the frozen Ankh or to go duck hunting; at one time he had a pack of hunting dogs installed in the butler’s pantry at UU. He likes beer with his breakfast of kidneys and black pudding and especially likes those sausages, you know the ones, with a transparent skin through which can be seen the occasional green fleck which you can only hope is sage; he is a shameless AUTOCONDIMENTOR and makes his own version of the infamous WOW-WOW SAUCE. Intellectually, Ridcully maintains his position for two reasons. One is that he never, ever, changes his mind about anything. The other is that it takes him several minutes to understand any new idea put to him – this is an invaluable trait in a leader, because anything anyone is still trying to explain to you after two minutes is probably important and anything they give up after a mere minute or so is almost certainly something they shouldn’t have been bothering you with in the first place. By the same token, he never reads any paperwork put on his desk, reasoning that he’ll find out about anything really important when the shouting starts. Nevertheless, Ridcully isn’t stupid; he has quite a powerful intellect but it is powerful like a locomotive, and runs on rails and is therefore almost impossible to steer. He shouts at people and tries to jolly them along. He is brusque and rude to absolutely everyone and he never wastes time on small talk. It’s always large talk or nothing. Economy of emotion is one of his strong points. A key to understanding him is that, like Granny Weatherwax, he sees himself as quite outside the rules which he nevertheless imposes on everyone else. He is quite incapable of understanding any reasonably intelligent joke and therefore frowns upon them; nevertheless he prides himself on his sense of humour, which is rudimentary, and he himself often tells jokes – long, dull ones, often with the punch line incorrectly remembered. And, while he is a stickler for his staff to be dressed in proper wizarding robes, he himself avoids wearing them on all but the most formal occasions, although he does of course retain the wizarding hat. Mrs WHITLOW has made him up a sort of baggy trouser suit in garish blue and red, which he wears for his early morning jog with his pointy hat tied on to his head with string. The hat is quite a work of art, and he made it himself. It has fishing flies stuck in it. A very small pistol crossbow is shoved in the hatband and a small bottle of Bentinck’s Very Peculiar Old Brandy is stored in the pointy bit. The very tip unscrews to become a cup. It also has small cupboards in it. Four telescopic legs and a roll of oiled silk in the brim extend downwards to make a small but serviceable tent, with a patent spirit stove just above it and inner pockets containing three days’ iron rations. His study is dominated by a full-sized snooker table, piled high with papers. Stuffed heads of a number of surprised animals hang on the walls. From one of the antlers hang a pair of corroded boots worn by Ridcully as a Rowing Brown. In one corner of the room is a large model of the Discworld on four wooden elephants. He is now about seventy. About fifty or more years ago he had a romantic fling with young Esmerelda Weatherwax. His brother, Hughnon, is the Chief Priest of BLIND IO in Ankh-Morpork, and his uncle lives near LANCRE. Depending on your point of view, Ridcully is either the best or the worst Archchancellor that UU has had for a hundred years. He is certainly the most long-lived, having survived dragons, monsters, rogue shopping trolleys and, most importantly, his fellow wizards. The unkillability of Mustrum Ridcully has had an amazing knock-on effect through University wizardry, because it has effectively slowed to a halt the practice of rising through the magical ranks by killing wizards of a superior grade. Some of the fun goes out of this when the man at the top is not only very good at the game, but tends to creep up behind ambitious would-be murderers, shout at them very loudly, and then slam their heads repeatedly in the door.[/quote]
Briggs, Stephen. Turtle Recall: The Discworld Companion . . . So Far
[quote = Briggs, Stephen. Turtle Recall: The Discworld Companion . . . So Far]
Ridcully, Mustrum. Ridcully the Brown. ARCHCHANCELLOR of Unseen University. He became a seventh-level mage at the incredibly young age of twenty-seven. He then quit the University in order to look after his family’s estates deep in the country. He had not set foot in Unseen University for forty years when he was made Archchancellor, and his surprising elevation came only because the faculty wanted a bit of a breather after several rather hectic years in which Archchancellors (never a job with long-term prospects) were dying off so fast that they were getting buried with their inaugural dinner only half-eaten. What was needed was someone quiet and easy to manipulate. It was known that Ridcully was an inveterate countryman and it was assumed that a wizard so close to nature would fit the bill and, if he became a nuisance, could easily be disposed of. Ridcully in the flesh therefore came as a breath of fresh air in a wind-chime factory. He has a huge personality. He is quite capable of getting drunk and playing darts all night, but then he’ll leave at five in the morning to swim, or at least clamber, in the frozen Ankh or to go duck hunting; at one time he had a pack of hunting dogs installed in the butler’s pantry at UU. He likes beer with his breakfast of kidneys and black pudding and especially likes those sausages, you know the ones, with a transparent skin through which can be seen the occasional green fleck which you can only hope is sage; he is a shameless AUTOCONDIMENTOR and makes his own version of the infamous WOW-WOW SAUCE. Intellectually, Ridcully maintains his position for two reasons. One is that he never, ever, changes his mind about anything. The other is that it takes him several minutes to understand any new idea put to him – this is an invaluable trait in a leader, because anything anyone is still trying to explain to you after two minutes is probably important and anything they give up after a mere minute or so is almost certainly something they shouldn’t have been bothering you with in the first place. By the same token, he never reads any paperwork put on his desk, reasoning that he’ll find out about anything really important when the shouting starts. Nevertheless, Ridcully isn’t stupid; he has quite a powerful intellect but it is powerful like a locomotive, and runs on rails and is therefore almost impossible to steer. He shouts at people and tries to jolly them along. He is brusque and rude to absolutely everyone and he never wastes time on small talk. It’s always large talk or nothing. Economy of emotion is one of his strong points. A key to understanding him is that, like Granny Weatherwax, he sees himself as quite outside the rules which he nevertheless imposes on everyone else. He is quite incapable of understanding any reasonably intelligent joke and therefore frowns upon them; nevertheless he prides himself on his sense of humour, which is rudimentary, and he himself often tells jokes – long, dull ones, often with the punch line incorrectly remembered. And, while he is a stickler for his staff to be dressed in proper wizarding robes, he himself avoids wearing them on all but the most formal occasions, although he does of course retain the wizarding hat. Mrs WHITLOW has made him up a sort of baggy trouser suit in garish blue and red, which he wears for his early morning jog with his pointy hat tied on to his head with string. The hat is quite a work of art, and he made it himself. It has fishing flies stuck in it. A very small pistol crossbow is shoved in the hatband and a small bottle of Bentinck’s Very Peculiar Old Brandy is stored in the pointy bit. The very tip unscrews to become a cup. It also has small cupboards in it. Four telescopic legs and a roll of oiled silk in the brim extend downwards to make a small but serviceable tent, with a patent spirit stove just above it and inner pockets containing three days’ iron rations. His study is dominated by a full-sized snooker table, piled high with papers. Stuffed heads of a number of surprised animals hang on the walls. From one of the antlers hang a pair of corroded boots worn by Ridcully as a Rowing Brown. In one corner of the room is a large model of the Discworld on four wooden elephants. He is now about seventy. About fifty or more years ago he had a romantic fling with young Esmerelda Weatherwax. His brother, Hughnon, is the Chief Priest of BLIND IO in Ankh-Morpork, and his uncle lives near LANCRE. Depending on your point of view, Ridcully is either the best or the worst Archchancellor that UU has had for a hundred years. He is certainly the most long-lived, having survived dragons, monsters, rogue shopping trolleys and, most importantly, his fellow wizards. The unkillability of Mustrum Ridcully has had an amazing knock-on effect through University wizardry, because it has effectively slowed to a halt the practice of rising through the magical ranks by killing wizards of a superior grade. Some of the fun goes out of this when the man at the top is not only very good at the game, but tends to creep up behind ambitious would-be murderers, shout at them very loudly, and then slam their heads repeatedly in the door.[/quote]
Briggs, Stephen. Turtle Recall: The Discworld Companion . . . So Far