...wotshername goblin-girl-playing-the-harp...
Tears of the Mushroom.
I'm re-reading the book and I actually just read the bit where she plays the harp.
If I recall correctly, in Going Postal, one of the UU wizards is studying the mating call of the giant clam and thinks he is on the verge of being able to communicate with them.
Devious Collabone. Sorry - but GP is one of my favourites, and definitely my favourite Moist von Lipwig book.
As for Snuff in general - I have one or two 'gripes' ...
pp 178-88. Too many monologues.
Miss Beedle's life story (explaining how she knows the goblin tongue) is necessary, but has far too much exposition. This could have benefited from Vimes interrupting from time to time to break up the monologue.
Even that scene, though, is better than the following one. The scene with Carrot and Cheery is cute, but A. E. Pessimal dominates the scene with his exposition of "the dreadful algebra", which adds nothing to the plot. Perhaps Pessimal's "dreadful algebra" was one of Pterry's favourite bits - we'll never know for sure - but he should have remembered the old adage: Kill Your Darlings.
By this I don't, of course, mean that we should pick up an axe and ...
No, no, no! "Kill Your Darlings" is advice to an author working on a new story: yes, I know you like this bit, and I agree that it is well-worded.
But it slows down the action and adds nothing to the plot. Can it be re-worded to make it shorter? Can it be gotten rid of entirely? If you can get rid of a character within a scene, and the scene still makes sense, then you don't need the character, do you?
In this case, A. E. Pessimal doesn't need to be here
except to tell Carrot about the goblins who work for Harry King. All the rest can go.
(And yes, I know I'm editing Pterry here. I'm sorry. In my defence, all I can say is that I've been working and editing my own work for years now, and while I won't compare it to Pterry's by any means, sometimes the internal editor just takes over. Apologies). *blush*
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The second "gripe" is even worse, because - in pp. 195-202 - Young Sam disappears and re-appears.
End of Scene 1. Young Sam is in the goblin tunnel with his dad. Vimes exchanges a pot for a picture of Young Sam.
Scene 2. Vimes has a word with Jiminy, owner of the Goblin's Head Pub.
Scene 3. Vimes goes to see Miss Beedle, and hears Tears of the Mushroom play the harp.
Scene 4. Vimes rushes home to get Sybil, and get her to hear the music. She orders him to get Young Sam, who is in the laboratory with Willikins.
How did Young Sam - aged 6, remember - get from the goblin tunnel to back home? Magic?
That's all for now ...